Slumber
if you're facing lag you can try downloading the build below!
SLUMBER
Goal:
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Keep the fat babies from waking up! Feed milk to the babies and send them deeper and deeper into a slumber, by standing on the Cow
Cage to milk the Cow of Dreams.
BUT be GENTLE! Jumping around on it too much causes the cage to FLAIL wildly, and make alot of noise! And
the babies don't like that! :(. Can you make it through the night?
Basic Controls:
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1:WASD to move
2:SpaceBar to jump
3:Press Spacebar while next to a wall to wall jump
4:Press S on a thin platform to drop through it
How to keep babies asleep!
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5: Step on the cage in the middle to milk the cow and squirt milk on the babies below!
6: Control the movement of the Cage with the Orange and Blue buttons!
7: Watch the speed of the Cage! If it collides with things it makes a lot of noise and can possibly wake up the babies!
8: Use the trampolines to get to higher places
9: You can use the doors on the left and the right to get around the map quicker
ENJOY!
Theme: Deeper and Deeper
For my entry for the jam, I went ahead with the concept of Deep Sleep, and making others fall deeper and deeper into a slumber as I felt it would be unique!
Slumber is a quaint but frustratingly challenging little game about a Dungeon Mob trying to keep a bunch of her babies in their deep sleep. Feed them milk to maintain their Seratonin levels, and avoid accidentally waking them up! The objective is to get through the night while keeping your children in their innocent SLUMBER!
Overall this game was a blast to make, from designing the concept and gameplay experience to coding the game itself and working on the art, animation, and lighting to truly bring out the mood that I envisioned. Although I did have to rely on some base environment assets from the Unity Asset Store, and some free tunes from freesounds.org, everything else in the game was done by myself.
I do wish I had more time to polish the clarity of the game and possibly clean up some bugs here and there. However for the sake of the jam, I had to cut it short. I worked really hard on making this game look good! I hope you guys like it!
Lead Developer: Kenneth Chan Kang Er
Information:
Special thanks to my friend Muhammad Arif for helping me find a direction in concept and design!
Currently pursuing a Bachelor of Arts in User Experience and Game Design (UXGD) in -
Digipen Institute of Technology, Singapore
Website: https://keppersnapper.weebly.com/
Instagram: @stickyfeetgame (For another solo game project I'm working on!)
Art Instagram: @keppersnapper_art
Artstation: @kenchan.artstation.com
LinkedIn: https://www.linkedin.com/in/kennethchanny/
I'm always looking to improve as a developer, so do leave your feedback below!
Status | Released |
Platforms | HTML5 |
Author | KepperSnapper |
Genre | Action |
Made with | Unity |
Tags | Ludum Dare 48 |
Links | Ludum Dare |
Comments
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Love the design! The game was fun and challenging!